The canvas

The canvas is where you arrange your layers. It looks flat, like a design tool, but every layer sits at a real depth in 3D. That depth is what the camera moves through later.
Move around
- Pan: scroll, hold Space, or press H for the Hand tool.
- Zoom: ⌘ Scroll or pinch.
- The bright frame in the middle is what exports. Everything around it is off-screen room to work.
The tools
The toolbar floats at the bottom of the canvas.
- V Select: the default. Drag to move a layer. A tilted layer slides along its own plane and stays in its row.
- G Move: drag in plain screen space, ignoring tilt. For precise or edge-on moves.
- Y Tilt: drag a layer to angle it in 3D.
- H Hand: drag to pan.
- T Text, I Image, R O L Shapes: click to place a default size, or drag to size it.
Add layers
- Drop an image or video. It lands flat and fits the frame.
- Paste from Figma. Use Copy as SVG in Figma; text, shapes, and layers arrive separate and editable.
- Draw it. Text and shapes straight on the canvas.
Line things up
- Nudge: arrow keys. Hold ⇧ for bigger steps.
- Snap: layers snap to each other and to the frame as you drag.
- Restack: ] and [ move a layer forward and back. Add ⌘ to send it all the way.
- Deep select: ⌘ Click grabs a layer sitting behind another.
Turn edits into animation
Most edits change how a layer sits at rest. Switch on the Animate tool with ⇧ A and the same edits become motion: each one is saved as a block ending at the playhead. Outside that tool, nothing records.